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Fallout shelter clothes stats
Fallout shelter clothes stats






Maybe for lockers or not, but it sure is useful, but maybe not the most useful for getting good loot.Īll those theories about specials and corresponding text events are likely approximately true, it's impossible to be sure without reading all the source code. Strength is used in some textual events, you might call them text-miniquests. All SPECIAL play a role in survivability.".(and vault combat mechanics is totally different from both of them) High I helps with encounters with enemies and wounded friendly NPCs also helps with finding stimpaks and radaways.ĭon't mix up quests with wasteland exploration, TOTALLY different things, quests didn't even exist before one big update! And after that update you can find "random encounters" while exploring that technically work like quests, but still don't mix their mechanics and usage of SPECIAL. High C helps with encounters with friendly NPCs. But they may have other non-fighting effects.Ĭan anyone confirm these *non-fighting* effects that I've read in Fallout Wikia: So does anyone know if high S helps opening lockers or not?Ģ0.1 also says C and I has no effect in questing, which, as I mentioned above, really means no effect in *fighting* in quests. Maybe the Reddit poster didn't really test that at all.

fallout shelter clothes stats

The Reddit post says high S doesn't help in fighting, but says nothing about whether it helps *non-fighting* activities such as opening lockers. But that source actually pertains to *fighting* in quests, not questing in general.

fallout shelter clothes stats

It says S does nothing in quests, and cites a Reddit post as the source. Something is not totally clear on 20.1 of that FAQ: Originally posted by Ryuu:That data from wikia is not entirely true, try this instead:








Fallout shelter clothes stats